"It's amazing what one can do when one doesn't know what one can do" (Jim Davis)

The Drow Ball

Author(s):A Stormlantern Game
Game EMail:oscar AT stormlantern DOT net
GM(s):
Oscar "athanateus" Clark    oscar AT stormlantern DOT net
John "Womble" Gathercole    trollkin66 AT hotmail DOT com
Anonymised User    anonymised AT ishtari DOT co DOT uk
Organization:Stormlantern
Home Page:www.stormlantern.net
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 30 / Max: 30
Total Players: Min: 30 / Max: 30


The Drow Ball

For thousands of years the Council of Evermeer has ruled our continent of Eldaria with wisdom and authority. With the guidance and blessing of the Allfather, our spiritual father and immortal patron, Eldarian influence has spread to the betterment of all of the peoples in the known world. But as the Allfather himself has said, "As surely as the leaves grow so too must they fall in time..."

The once uncivilised rabble of disparate and feuding tribes has united under an Alliance of Free Nations into an alliance of nation states, baronies, and fiefdoms. However this is not as united as they would have us believe and the growing power and influence of the trade guilds may yet dominate the political agenda.

For the first time since the Sundering of the Council, does the prospect of a great and bloody conflict cast a shadow over the peace and prosperity of our lands but hope, it seems, is offered from the unlikeliest or sources. Fate it seems is not without a sense of irony.

The Naith'al'Rak, the "Outcasts from the Light", or the "Drow" as Man calls them, have issued an invitation to the Council of Evermeer as well as the upstart and younger nations. Surprisingly, the Allfather has decreed that the Council will accept and so we obey.

May the Allfather guide us and show us the path, now and forever.

Astarius of Evermeer, Scribe of the Fourth Order, House Temora

The Drow Ball will explore politics, bigotry and overcoming historical violence; using the context of the fantasy genre to avoid the potential personal feelings that those subjects might raise if set in the real world. Indeed, the Fantasy Genre allows us to make sure that this will be a lot of fun at the same time. Oh! and don't let costume put you off, its something which will add to the fun but not mandatory - we'll try to provide some help for those that want it too.

Players should inform the referees if they have any issues that may affect their enjoyment of the game, such as sensitivity to flashing lights.

Check out www.stormlantern.net for more details some history of this fantasy world and a complete character listing. We will also provide hints tips and guidelines and if you want you can ask us questions as well.

N.B. We are holding back 10 places for people to sign-up on the day at the venue.


Clark, Oscar

A true veteran of games both table-top and computer - indeed in my professional life I was the creator of the games service on the mobile operator 3; and sometime before that I managed Europes largest Online games service (Wireplay) for BT, where I paid for Counterstrike's 4th(?) Beta release; the developers had just run out of money!

I'm also known for creating a semi-freeform game called WestPoint:ExtraPlantary Academy which ran at GENCON UK from Camber Sands to Earls Court; and toured many other conventions. I've created many more games since then, but none that memorable ;0)

Now I'm one of the Stormlantern Game Design Group which debuted at Conception in February 2007 with 3 40 person LARPS and much fun to be had.

Oh! and I still have volume 1 edition 1 of the Prestel Directory alongside my original edition of Traveller (isn't that dedication for you)

Gathercole, John

John was born on an autumnal day in 1966. unless something radical has changed in between him writing this and you reading it, he's still alive at the moment.

In his spare time John does stuff - mostly snoring, to be honest; but gaming stuff as well.

He's been playing games for nearly 30 years, and been LaRPing (freeform and the rubber sword stuff) on-and-off for about 17 of them. He met up with Oscar and Ian (other members of Stormlantern) in the late 80s, and has played and run many games with them in the meantime.

John finds the playing of LaRPS fun and stimulating, and the running of them hard work but rewarding. If at the end of a game people have been entertained and are are happy (in Johns opinion the most important factors), then John's happy.

User, Anonymised

Hi Folks Have been gaming for more years than I can remember doing a mixture of tabletop games, role-playing games, Larps and Freeforms in many forms. I have been a GM for many years too, running long campaigns in such games as Warhammer RPG and Ars Magica. In my younger days I helped to form the Alder Valley Games Club in Aldershot which is still going strong to this day. I now concentrate my time on Larps and Freeforms attending events throughout the year (esp. “Curious Pastimes”) and designing and writing games which include the “Junta Game” (with John Gathercole and Jason Gorringe) which ran very successfully at Conception 2007 (designing all the Props and doing storyline design and Gm) This was run very successfully last year at Conception and I hope to have a similar success with next years games which I am working on at the moment. I'm one of the Stormlantern Game Design Group (being a close friend of both Oscar and Johns for many years) which debuted at Conception in February 2007 with the 3 x 40 person LARPS. I play many types of characters within the Larps genre and I am a member of the infamous “Scooby Gang” that debuted at Conception 2007 ( I played Fred) which involved the characters out of Scooby Do as real people (great fun). I have met very many good folk at these events and always look forward to seeing friendly faces again each year.